Version 0.16.28.37 – Beta
2010-06-07

Patch Size: ~250 MB

------ ADDITIONS & CHANGES ------


General:
- Your total equipment weight will now affect the amount of stamina that gets drained, your movement speed and your jump height. With this change we hope to see a larger variation in what armor types are worn by players. In short, there is now a reason to wear lighter armor.
- A resurrection timer has been added. Players must now wait at least ten (10) seconds after dieing to resurrect.
- Most of the stamina-drains have been reduced.


AI & Mounts:
- Stats optimized for every creature in Myrland.
- A blue priest has been added in Fabernum City.


Art & Sound:
- Clouds will now move across Myrland.
- A new Risar dungeon has been added. Don't venture in alone!

Guilds & Housing:
- Housing is now re-enabled (Including Bridges and Palisades). Also the amount of materials needed for construction and costs for plans etc have been heavily reduced to help speed up the testing process.
- Guilds are now re-enabled (Please note that the Guild War system is not active). Cost of Guild Stone Deeds reduced to make it easier to form Guilds.


Skills & Attributes:
- Locking and Decreasing of skills and attributes is now re-enabled.
- Alchemical Minerology has been moved up one level and is now a child of Petrology.
- The amount of jumping height gained from the Jumping skill has been reduced.
- The lowest height you can jump out of combat mode has been increased.
- Catalysts used in Extraction will now get consumed.




------ BUG FIXES ------


General:
- Fixed a bug that allowed dual-wielding two-handed weapons.
- Fixed a bug that allowed Red flagged players to resurrect at Blue priests.
- You will no longer be able to use/swing weapons while in "mouse-mode" (and players playing in windowed mode came together to celebrate this joyous occasion and all was well!).
- Added some missing client-messages.
- Guard zones removed outside city borders.


Art & Sound:
- The rain should no longer stop falling when you mount.
- Bow Graphics have been fixed.
- All NPCs should now correctly play animations.
- All animals should now have the correct textures.
- Weather has been removed from caves and dungeons.
- Music removed from all spider caves and mines.
- Fixed some collision errors in Morin Khur that caused players to fall through the ground and get stuck.
- Fixed collision errors in Houses that caused players to fall through the floor and get stuck.
- Fixed the graphical issues in Toxai that caused the water foliage to float in the air.
- The broken torch effects have been fixed.


AI & Mounts:
- Creatures should now react faster in combat. The rotation issues have been polished (though not perfected) and the attacks are more accurate.
- Mounts will no longer clone themselves.
- You should no longer be stuck on your mount after crossing a node line.
- Stabled creatures won't re-spawn by your side after a server crash.


Magic:
- Fixed a bug that caused Magic damage/healing messages to not get displayed in the chat window.
- Fixed a bug that caused creatures that were killed by Magic to not drop loot.


Skills & Attributes:
- Refining will no longer create a stack of one material when the actual result gained was zero materials.
- The attribute cap listed in character creation no longer differs from the actual in-game cap.
- You should no longer deal more damage when you do not have a melee skill when using a weapon assigned to that skill.
- You should no longer gain skill experience from beating on defenseless NPCs.
- Fixed certain exploitable issues with Extraction.


UI:
- The backgrounds in Character Creation are now corrected (Recruits are Recruits and so on).
- Stacks in your inventory window will now update correctly when diminishing (For example: Consuming a potion).
- When splitting stacks in the inventory window the stacks should no longer auto stack themselves.
- Weapons now have their correct icons (This fix won't show for weapons created prior to this patch).
- All UI windows should now correctly close when you move away from things you interact with.
- Icons can now be removed from the actionbar by right-clicking them.


------ KNOWN ISSUES ------
Issues not listed here can be found in previous patch notes and on the Bug Tracker under the 'confirmed' status.


- If you delete a character without leaving a guild and then recreate the character with the exact same name, that character will be in “guild limbo”. It can't get invited to a guild again and it can't get kicked from the former characters guild.
- Issuing an 'attack' command to your pet followed by a 'follow me' command will not make the pet follow you. Between 'attack' and 'follow' issue a 'stay' command and it should then work.




------ DISABLED SYSTEMS ------
- Thievery

[Only registered and activated users can see links. ]


Patch notes are not final and are subject to change.